Battlefield 4 Pc Day 1 Patch Download
PC patch is out, downloading now. Battlefield 4, Battlefield, Battlefield 1. Not actual download. Patch notes will be available a little bit later. This v1.4 full patch for Battlefield 2 includes a new map as well as number of bug fixes and exploit eliminations. Patch details: Battlefield 2 retail patches & servers v1.4 Battlefield 2: V1.4 ReadMe File June 30, 2006 Patch v1.4 NEW CONTENT - New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op) - New Server Option: No Vehicles mode GAMEPLAY TWEAKS. Battlefield 4: An avalanche of gameplay videos; Battlefield 4: How Battlelog integration will work; Battlefield 4 invades all local platforms on November 1st. Order it from kalahari.com. PC: Battlefield 4- Day 1 Edition; Xbox 360: Battlefield 4- Day 1 Edition; PlayStation 3: Battlefield 4- Day 1 Edition; We are itching to hear how you. Battlefield 4 PC download is a blockbuster action game made with the moments of war allow you to enjoy the experience of battle on your PC screen. In the beginning, it designed for PlayStation 3, PlayStation 4, Xbox One and Xbox 360 but later on, it provides in the PC version to facilitate the computer users. Battlefield 4 is getting a netcode patch this week, designed to improve the first-person shooter's multiplayer performance on all platforms, according to a post today on the series' official blog.
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OPTIMIZATION GUIDE VIDEO
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FREQUENTLY ASKED QUESTIONS
In order to install and use the Low Specs Experience, you will need the latest version of the Microsoft NET Framework. You can download the latest version of the Microsoft NET Framework on Microsoft’s official website. In addition to NET Framework without which the Low Specs Experience won’t work, you will need WinRAR and/or 7-Zip or any other archive managing software that can extract the highly compressed installation archive.
Low Specs Experience optimizations are always built on the latest version of the game but are compatible (most of the time) with all game versions. Low Specs Experience will work with all game versions, including Steam, Origin, Uplay, Battle NET, DRM-FREE and cracked versions, you name it. Some games, however, may be prone to the incompatibility issues, but this happens rarely and the support is getting extended as soon as the users report that such issues exist.
Low Specs Experience is an auto-optimization tool designed to optimize your favorite games for maximum possible performance. With three (and five on select titles) optimization methods, the Low Specs Experience will ensure that you get the maximum possible performance on various hardware specifications.
Low Specs Experience is designed to go above and beyond anything possible in-game graphics options, with certain optimization methods setting your game to lower graphics settings than allowed by the developer in-game graphics options. Low Specs Experience will automatically configure a specific game to ensure the maximum possible performance on the current hardware.
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Jan30 UPDATE MANTLE®FOR PIRATE VERSION!
NO ORIGIN!
Jan 30 PC Game Update Notes
Mantle Support
The new Mantle renderer has been added in Battlefield 4. Most players can expect a performance increase by using this new low-level graphics API. Check out this news post [battlelog.battlefield.com] for the full details on Mantle, what the requirements are to run it, and how to enable it.
CPU/GPU performance and monitoring
-Tweaked and improved CPU multi-core utilization to try and avoid stuttering and low framerate due to stalls that happened on some CPU and OS configurations.
-Users can now configure and control themselves how many CPU cores should be used in the game with the new “Thread.MaxProcessorCount” settings in User.cfg.
-“Render.DrawScreenInfo 1” now also shows information about which CPU and GPU is in the system, how many GPUs & CPU cores are used and which renderer (DirectX 11 or Mantle) is active
-Added new “PerfOverlay.FrameFileLogEnable” command that records frame times on CPU & GPU and logs out to a .csv file
-AMD Catalyst driver 13.12 (or later) is now recommended instead of 13.9
-Enabled tile-based compute shader lighting optimization on Nvidia for improved GPU performance (already active on AMD GPUs)
-Improved performance with rendering and spotlights for all GPUs, primarily in in-door environments
DMR Balance Tweaks
-Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.
Other Items
-Significantly reduced the duration of the black screen when spawning in, and fixed the issue with players getting killed before being in-game
-Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
-Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
-Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
-Fixed an issue with players using an exploit for the SOFLAM
-Fixed an issue with players using an exploit for the MAV
-Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
-Fixed an issue where chat would break when entering 'false' or 'true' in the chat window
-Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
-Fixed the misaligned crosshairs on the T90 MBT
-Added setting to tweak joystick dead zone
-Various minor crash fixes
How to enable Mantle in PIRATE VERSION
-AMD Catalyst 14.1 Beta drivers. AMD will post them here.
-AMD Radeon GPU with Graphics Core Next
-64-bit Windows (7, 8 or 8.1)
If the “Graphics API” option is missing, that means you do not have a compatible GPU and driver and the game will use the standard DirectX 11 graphics API instead.
Performance tests
To compare performance with Mantle vs DX11 we in Frostbite have done a couple of benchmarks with Battlefield 4 on 3 different configurations & test scenes:Test case 1: Low-end single-player
CPU/GPU: AMD A10-7850K (‘Kaveri’ APU), 4 cores @ 3.7 GHz
Settings: 720p MEDIUM settings.
OS: Windows 7 64-bit
Level: Singapore “Beach”
This area is heavy on the CPU as it is quite a lot of action going on, but the game is primarily GPU-bound both on DX and with Mantle but thanks to GPU optimizations with Mantle we get a good performance improvement.
Result: 26.6 ms/f -> 23.3 ms/f = 14% faster
Test case 2: Standard 64-player multiplayer
CPU: AMD FX-8350, 8 cores @ 4 GHz
GPU: AMD Radeon 7970 3 GB
Settings: 1080p ULTRA 1x MSAA
OS: Windows 8 64-bit
Level: Siege of Shanghai
Level was tested with 64 “pseudo players” that we have for our own internal testing that simulates heavy game workload that we have in multiplayer in order to get more deterministic results compared to full real multiplayer. 64 players on the large Battlefield levels is really demanding of the CPU so this test case is primarily CPU-bound.
Result: 18.87 ms/f -> 15.08 ms/f = 25.1% faster
Test case 3: High-end single-player with multiple GPUs
CPU: Intel Core i7-3970x Extreme, 12 logical cores @ 3.5 GHz
GPU: 2x AMD Radeon R9 290x 4 GB
Settings: 1080p ULTRA 4x MSAA
OS: Windows 8 64-bit
Level: South China Sea “Broken Flight Deck”
This single-player scene is heavy on both the CPU and GPU with lots of action going on. Test was done on the highest end Intel CPU on Windows 8, which is the fastest option before Mantle thanks to DirectX 11.1. Still this CPU is not fast enough to keep the 2 290x GPUs fed at 1080p on Ultra settings so we get a significant CPU performance bottleneck which results in major performance improvement when enabling Mantle.
Result: 13.24 ms/f -> = 8.38 ms/f = 58% faster
Here is a summary of the test cases:
Test case | 1: Low-end single-player | 2: 64-player multi-player | 3: Multi-GPU single-player |
CPU | AMD A10-7850K (‘Kaveri’ APU), 4 cores @ 3.7 GHz | AMD FX-8350, 8 cores @ 4 GHz | Intel Core i7-3970x Extreme, 12 logical cores @ 3.5 GHz |
GPU | N/A | AMD Radeon 7970 3 GB | 2x AMD Radeon R9 290x 4 GB |
Settings | 720p Medium | Ultra 1080p | Ultra 1080p 4x MSAA |
OS | Windows 7 64-bit | Windows 8 64-bit | Windows 8 64-bit |
Level | Singapore | Siege of Shanghai | South China Sea |
DX11 avg | 26.6 ms/f (37.6 fps) | 18.87 ms/f (52.9 fps) | 13.24 ms/f (78.4 fps) |
Mantle avg | 23.3 ms/f (43 fps) | 15.08 ms/f (66.3 fps) | 8.38 ms/f (121.5 fps) |
Improvement | 14% faster | 25.1% faster | 58% faster |
Fortunately there are a quite a few PC hardware review sites that are planning to do their own benchmarks of Battlefield 4 running with Mantle to compare a much wider set of PC configurations and gameplay situations, and I’m sure a lot of Battlefield players will do the same and share.