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- Dec 07, 2013 Download Borland-style CONIO for free. Borland-style CONIO (COnsole Input Output) implementation for Win32 MinGW/Dev-C.
- Dec 07, 2013 Download Borland-style CONIO for free. Borland-style CONIO (COnsole Input Output) implementation for Win32 MinGW/Dev-C. Dev C Libreria Conio Hd; Include Conio; All C inbuilt functions which are declared in conio.h header file are given below. The source code for conio.h header file is also given below for your reference.
- DevCpp IDE for C/C has gcc/g compiler version which do not have conio.h header file. ‘conio.h' is included in MSDOS compilers but not in gcc/g. Hence, you cannot include conio.h in DevC. But still there are certain substitute which may be considered in place of conio.h.
- Download Borland-style CONIO for free. Borland-style CONIO (COnsole Input Output) implementation for Win32 MinGW/Dev-C.
- Conio.h came with some old compilers. I have no idea if you can download it separately and make it work with modern compilers. You can still use it in C, but is usually recommended instead.
- Dev-C is an integrated development environment (IDE) for the C programming language. It presents a feature-rich environment, tools for writing and debugging, as well as a compiler to provide you with all the tools necessary to program software in C. The program is a fork of the Bloodshed Dev-C environment, designed for advanced.
Creating 2D graphics programs under DOS is easy if you’re using [turbo c]. There is library file called graphics.h that does the tiresome work for you. But unfortunately this library is borland specific you can’t use it on other compilers.
Even though some peoples somehow managed to port it outside the turbo. Some people hacked their own version of graphics.h. One such person is Micheal main, he ported some of borland graphics functions and library.
Conio.h for windows and linux. This library implements (parts) the of old Turbo C conio.h See header file for suported functions. To avoid name conflicts a prefix 'c' was added into the original functions.
Micheal main modified BGI library for windows application to be used under MinGW. This BGI library is renamed as WinBGIm. Now you can use all the borland specific functions under Dev-C++.
Installation
In order to run graphics programs under Dev-C++ you have to download WinBGIm files. Download the files listed below.
- Graphics.h (download to C:Dev-Cppinclude)
- libbgi.a(download to C:Dev-Cpplib)
Once you download the files. Now you have to place into the correct location in Dev-C++ installation folder. Try to locate include and lib folder under your dev-cpp installation. Move these files under the respective folder of include and lib. like e.g. D:Dev-cpp include & D:Dev-cpplib .
Configuration
At last step you’ve downloaded & installed the WinBGIm, now you have to configure it to use under Dev-C++. You’ve to set some project options in Dev-C++ in order to run WinBGIm references properly.
Follow the steps below to set proper project options for WinBGIm.
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1. Go to the “File” menu and select “New”, “Project”,Choose “Empty Project” and make sure “C++ project” is selected. Give your project suitable name and click on “Ok”.
OR
1. You can create individual C++” source file” instead of “project”. Go to the “File” menu and select “New Source File” OR Go to the “Project” menu and select “New File”.
2. Go to “Project” menu and choose “Project Options”.
3. Go to the “Parameters” tab.
4. In the “Linker” field, enter the following text:
- -lbgi
- -lgdi32
- -lcomdlg32
- -luuid
- -loleaut32
- -lole32
5.Click “Ok” to save settings.
Now you’ve done with the configuration for WinBGIm. Please make sure you’ve done this step properly otherwise compiler will flag error.
Testing & Debugging
Now let’s write a small program to test how WinBGIm works. Here is the source code for the program. Type it down,save it with .cpp extension and compile and run to see the results.
#include <graphics.h>
#include <iostream>
using namespace std;
int main()
{
initwindow(800,600);
circle(200,300,600);
while(!kbhit());
closegraph();
return 0;
}
This is the program for displaying circle with respective parameters on window of size 800×600.This window will close when you press any key.If you’ve made settings correctly then you can view the graphics,without any problem.
What’s included ?
All the borland graphics batteries included, plus some additional written by other contributors of WinBGIm. With WinBGIm you can use most of the borlands graphics function & RGB colors. You can also use detectgraph() and initgraph() or you can use new function called initwindow(). You can even use some of the old mouse function such as int mousex() & int mousey() along with getmouseclick() & clearmouseclick(). For keyboard functions,you don’t have to include conio.h some of the functions are supported without it like void delay(int millisec),int getch( ),int kbhit( ).
If you want to capture the screen where you’ve created your graphics. You can do it with help of these functions getimage(),imagesize(), printimage(), putimage(), readimagefile() ,writeimagefile().
Help & Support
If you’re into some trouble with installation & configuration,then please post your questions here. But please don’t post homework problems or your custom projects.Google groups is the right place to get answers in such cases. You can even get lot of support with WinBGIm and Dev-C++ at Google groups. If you want to read about the WinBGIm documentation & FAQ.
If you’ve any question or suggestion then don’t hesitate to post it here.If you know any alternative than WinBGIm,please post about it here.
In this post, we will learn about getch() and clrscr() functions in C++. These functions are defined in non-standard “conio.h” header file which stands for Console Input/Output. This header file contains functions for console input/output and mostly used in turbo C++.
getch() in C++
getch() is a predefined non-standard function in “conio.h” header. It is used to tell the compiler to wait until the user enters a character. This is often used at the end of the main function (before the return statement) so that we can see the output. If we don’t use getch() at the end, the program is executed but we cannot see the output.
See the example code.
The output of the above code is:
After the output is shown, getch() waits for the user to enter any character. Hence the user can view the output on the console until he presses any key on the keyboard.
Now if we remove getch() statement from the example code, the program is compiled successfully. But the console turns off as soon as the program is executed completely which is, in general, a matter of milliseconds.
Let’s understand this using delay() function of C++. If you don’t know about the delay() function, see this : Delay() function in C++
In the below example we are printing a statement and then creating a 3-second delay. See how it works.
Output:
You can see that after printing the output, the compiler waits for 3 seconds before the console turns off.
Dev C++ Source Codes
Also, see this to understand getch() better.
The output of this program is:
Note: I have given t as an input here.
Here, as you can see getch() stores the value of given character in variable a. The last getch() has been used to view the output.
clrscr() in C++
clrscr() function is also a non-standard function defined in “conio.h” header. This function is used to clear the console screen. It is often used at the beginning of the program (mostly after variable declaration but not necessarily) so that the console is clear for our output.
See the code here.
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Output:
The below code will help you understand the functioning of clrscr().
Output:
For the first 3 seconds:
After 3 seconds,
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